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1. test - in EVE Forum Experiments [original thread]
Edited by: Ross Ice on 06/03/2007 00:12:56 +2 Missile Launcher Operation skills trained, for a total of 500 skillPoints. Proudly gallente!
- by Ross Ice - at 2007.03.06 00:09:00
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2. Please, avoid the "asteroid eating" effect - in EVE General Discussion [original thread]
Originally by: Sonos SAGD I would gues that you wern't around for the graphic glitch where you would take a planet or a ride attached to your ship i wish that it would not even happen at all though Hehe yeah that was a funny bug.. ...
- by Ross Ice - at 2006.11.05 12:22:00
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3. Hyperion w/ agility & damage bonus: persuit BS? - in Ships and Modules [original thread]
Latest news was its going to be +5% dmg per lvl together with a mass reduction bonus for fitting MWD per lvl, no values have been stated about the mass bonus though. This would be a great bonus for the hyperion IMO, much much better than the stup...
- by Ross Ice - at 2006.08.06 13:11:00
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4. Abaddon Changes Proposal - in Ships and Modules [original thread]
Also RP-wise Amarr are not against cybernetics (the total opposite even) but against cloning. Thats why Amarr had a centuries old emperor with half cybernetic implants to keep his body alive, instead of simply cloning him. Anyway, RP should not b...
- by Ross Ice - at 2006.08.06 12:54:00
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5. More missile ships - in Ships and Modules [original thread]
Originally by: Laboratus Originally by: Sovereign533 i don't agree... although a lot of Caldari ships favor missiles... they also favor hybrid railguns... but you are suggesting each race should have a ship that uses a weapon that ...
- by Ross Ice - at 2006.08.06 12:45:00
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6. Abaddon Changes Proposal - in Ships and Modules [original thread]
Originally by: Ithildin Originally by: Stephar The 6/6/6 layout is consistent with the Arbitrator's 4/4/4 layout (666 is an Apocalyptic number anyways ), as well as the tracking disruptor bonus. And the 200m3 drone bay is decidedl...
- by Ross Ice - at 2006.08.06 11:00:00
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7. I like the Nighthawk as it is - in Ships and Modules [original thread]
Originally by: Awox Edited by: Awox on 06/08/2006 10:38:01 Agreed. While you're at it give the Sleipnir the same bonus for projectile ammo. Imagine running around with Quake or Hail with no penalties. :D Edit: We should leave the Gall...
- by Ross Ice - at 2006.08.06 10:45:00
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8. 'Best' freighter ??? - in Ships and Modules [original thread]
Originally by: Leo Balthur thats why ive taken the "best" name in those lil thingys (cant rmbr the name exactly:) itll be main for doing 0.0 transports, and pos-goods hauling so the agility side is the most significant attribute, ive made ...
- by Ross Ice - at 2006.08.06 10:30:00
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9. Caldari Tier2 Battlecruiser - in Ships and Modules [original thread]
Originally by: HippoKing Originally by: Eximius Josari Originally by: HippoKing Originally by: Eximius Josari Maybe the Caracal is a better comparo than the Ferox, which has too many launchers as it is. caracal do...
- by Ross Ice - at 2006.08.06 10:18:00
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10. POS Defences - in Science and Industry [original thread]
Large arties are excellent for a death-star, they can one shot BSs or at least guarantee a warp out. Dont forget though that a bunch of small ships could warp in to waste ammo and take fire away from the bigger targets. So always fit some small gu...
- by Ross Ice - at 2006.08.06 08:53:00
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11. 'Best' freighter ??? - in Ships and Modules [original thread]
Originally by: 50freefly Originally by: Leo Balthur thanks for all the feedback, now ive got some more info on the freighters ;> but isnt speed the most unrevelant attribute ?? i mean when ill fly this uber cow, ill do it in hi-...
- by Ross Ice - at 2006.08.06 08:36:00
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12. Transversal vs Sig radius - in Ships and Modules [original thread]
Originally by: Android Mindslave That isn't what I asked. I can hit things just fine with my MWD running. I don't have cap issues when I run my MWD. I'm simply asking if someone has the 411 on sig radius vs transversal. Short range ...
- by Ross Ice - at 2006.08.06 08:34:00
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13. 'Best' freighter ??? - in Ships and Modules [original thread]
Originally by: Leo Balthur thanks for all the feedback, now ive got some more info on the freighters ;> but isnt speed the most unrevelant attribute ?? i mean when ill fly this uber cow, ill do it in hi-sec 'n' only on insta bm's. whats...
- by Ross Ice - at 2006.08.06 08:29:00
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14. 'Best' Titan? - in Ships and Modules [original thread]
Motherships have more uses than a titan if you ask me, for POS siege you got dreads.. For a titan to really shine through you got to use it in a huge fleet battle but then again it will be a safespot ship just like the rest of the capital ships.
- by Ross Ice - at 2006.08.06 08:25:00
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15. Mistakes in propulsion system - in EVE General Discussion [original thread]
Originally by: Machiu Troyan Originally by: Dahak2150 Originally by: Ambrose Speaking of contrails, does it bother anyone else that the thorax has 20 some odd engine trails but other ships have inert thrusters that look hor...
- by Ross Ice - at 2006.08.06 08:03:00
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16. SE Disbanding - in Corporation, Alliance and Organization Discussions [original thread]
Good old times ... Wonder whats gonna happen with the Stain region now, yet another easy take over by BoB?
- by Ross Ice - at 2006.08.06 07:37:00
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17. 3 years and I have arrived - in Ships and Modules [original thread]
Originally by: Jenny Spitfire Originally by: HippoKing bwahahahahahaha Not everything is perfectly balanced: CCP are devs, not Gods. If you can find any game with perfect balance, I will officially award you a cookie. Starcraft...
- by Ross Ice - at 2006.07.28 07:32:00
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18. 5% cap per lvl with MWD (blasterboats) - in Ships and Modules [original thread]
Just saw the MWD bonus on the Hyperion and cried out loud "Not again!!". MWD => -25% cap MWD + MWD bonus => -6.25% cap IT IS NOT A BONUS FFS! This leads to all blasterboats having only 1 effective bonus + whatever T2 bonus they have. ...
- by Ross Ice - at 2006.07.26 10:47:00
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19. don't you think deimos need help? - in Ships and Modules [original thread]
Originally by: Gariuys Don't touch that 6th high.... that 6th high is extremely nice, and deimos doesn't need cap injector. It's problem is mass, agility. nothing else. Disagree, not on the 6th slot thingy (its personal preference to f...
- by Ross Ice - at 2006.07.25 09:09:00
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20. don't you think deimos need help? - in Ships and Modules [original thread]
There are 3 main reasons the deimos sux atm: - MWD bonus not really a bonus (you still get -6.25% cap penalty) - Deimos has 3 meds while it needs 4 med-slots to fit the pretty much mandatory MWD, Web, scrambler, cap injector (all blaster boats bad...
- by Ross Ice - at 2006.07.25 08:44:00
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